FAQ
May 1, 2016 7:21:57 GMT -7
Post by Kitten4u on May 1, 2016 7:21:57 GMT -7
When do people get their powers?
Powers generally manifest in a person's teenage years. To be outside this range, even by a few years, is exceptionally rare.
How do people get powers?
Powers come from a single, unknown source. They just spontaneously manifest in people in their teenage years and no one's sure why or why it happens to some people and not others. In other words, being dropped in a vat of radioactive goo is just going to give you cancer in this setting.
Can my character have [insert power idea here]?
Probably. Because we have a system for resolving battles, it's hard to make a power that's completely overpowered. As long as you stat it up correctly, and have reasonable limits on it, we'll probably accept it. What counts as a reasonable limit? Think about it like this: if you had to fight against this power, would it be interesting and would you enjoy it? If your answer is yes your power is probably fine.
What happens when powers are used in public?
Mass panic. As far as the public is concerned, using any superpower at all is like waving a machinegun around and proclaiming that you can kill everyone there just by thinking about it. After all, even a superpower that looks harmless could actually have deadly side-effects, and most people are inclined to err on the side of fear. The police will be called and they'll do their best to arrest the super for disturbing the peace.
What about supers who can't hide their powers (inhuman features, auras of energy, etc.)?
All of the above applies. Legally-speaking, obvious supers need to get a permit and be accompanied by a police escort at all times when in public, or else they're considered to be breaking the law by inciting a mass panic. A super who has ever disobeyed this law (even to rush off to stop a crime) is officially a fugitive the police will be looking for.
Would this power be Destruction/Confinement/Subdual/Speed/Alteration/Field/Information/Enhancement/Summoning/Obfuscation/Reversion/Depowering?
Powers are very much about what you DO rather than what kind of power you have. Most powers can easily be justified for many different categories. If you justify it reasonably in your profile then you're good. Feel free to be as creative as you want.
Those tables in the Powers thread, if my character is really good at one aspect of something in that table, how bad do they have to be at the other aspect to balance it out?
Those tables are just a guideline to help resolve any disputes that might come up, so don't worry about taking them as gospel. In general, if your character is one point higher in one aspect, they should be about one point lower in the other.
What's prestige for?
Each faction has a certain amount of prestige noted in the census. People in that faction will get that amount of notoriety at the beginning of each month.
What happens if both sides of a Scheme get to 100% combat advantage on the same turn?
Then the resolution order comes into play. It's also explained in the Battle Rules thread, but here's the gist of it: Interference resolves before Accumulation, which resolves before Maneuver, which resolves before Aggression. If both powers are of the same type, then the higher level one resolves first. If they're the same level, then it comes down to a coin flip done offsite.
What happens when Maneuver powers are used against each other?
Nothing special. Using a Maneuver power only suppresses Aggression powers that are used on you. It doesn't have any effect on other Maneuver powers that are used on you.
What happens when Accumulation powers are used against each other?
Immunity to an Accumulation power means you ignore any immunities granted by that power, and it works the same even if that immunity was itself granted by an Accumulation power. So, the higher Accumulation power ignores the lower Accumulation power. If both Accumulation powers are equal, then all other immunities granted by both powers are canceled.
What happens when Interference powers are used against each other?
The power that resolves first can never be suppressed by the power that resolves second. So, a higher-level Interference power can suppress a lower-level Interference power, but a lower-level Interference power can never suppress a higher-level Interference power. If an Interference power tries to suppress a power that has already resolved, then the Interference power still increases its side's combat advantage, but it doesn't actually result in suppression.
Powers generally manifest in a person's teenage years. To be outside this range, even by a few years, is exceptionally rare.
How do people get powers?
Powers come from a single, unknown source. They just spontaneously manifest in people in their teenage years and no one's sure why or why it happens to some people and not others. In other words, being dropped in a vat of radioactive goo is just going to give you cancer in this setting.
Can my character have [insert power idea here]?
Probably. Because we have a system for resolving battles, it's hard to make a power that's completely overpowered. As long as you stat it up correctly, and have reasonable limits on it, we'll probably accept it. What counts as a reasonable limit? Think about it like this: if you had to fight against this power, would it be interesting and would you enjoy it? If your answer is yes your power is probably fine.
What happens when powers are used in public?
Mass panic. As far as the public is concerned, using any superpower at all is like waving a machinegun around and proclaiming that you can kill everyone there just by thinking about it. After all, even a superpower that looks harmless could actually have deadly side-effects, and most people are inclined to err on the side of fear. The police will be called and they'll do their best to arrest the super for disturbing the peace.
What about supers who can't hide their powers (inhuman features, auras of energy, etc.)?
All of the above applies. Legally-speaking, obvious supers need to get a permit and be accompanied by a police escort at all times when in public, or else they're considered to be breaking the law by inciting a mass panic. A super who has ever disobeyed this law (even to rush off to stop a crime) is officially a fugitive the police will be looking for.
Would this power be Destruction/Confinement/Subdual/Speed/Alteration/Field/Information/Enhancement/Summoning/Obfuscation/Reversion/Depowering?
Powers are very much about what you DO rather than what kind of power you have. Most powers can easily be justified for many different categories. If you justify it reasonably in your profile then you're good. Feel free to be as creative as you want.
Those tables in the Powers thread, if my character is really good at one aspect of something in that table, how bad do they have to be at the other aspect to balance it out?
Those tables are just a guideline to help resolve any disputes that might come up, so don't worry about taking them as gospel. In general, if your character is one point higher in one aspect, they should be about one point lower in the other.
What's prestige for?
Each faction has a certain amount of prestige noted in the census. People in that faction will get that amount of notoriety at the beginning of each month.
What happens if both sides of a Scheme get to 100% combat advantage on the same turn?
Then the resolution order comes into play. It's also explained in the Battle Rules thread, but here's the gist of it: Interference resolves before Accumulation, which resolves before Maneuver, which resolves before Aggression. If both powers are of the same type, then the higher level one resolves first. If they're the same level, then it comes down to a coin flip done offsite.
What happens when Maneuver powers are used against each other?
Nothing special. Using a Maneuver power only suppresses Aggression powers that are used on you. It doesn't have any effect on other Maneuver powers that are used on you.
What happens when Accumulation powers are used against each other?
Immunity to an Accumulation power means you ignore any immunities granted by that power, and it works the same even if that immunity was itself granted by an Accumulation power. So, the higher Accumulation power ignores the lower Accumulation power. If both Accumulation powers are equal, then all other immunities granted by both powers are canceled.
What happens when Interference powers are used against each other?
The power that resolves first can never be suppressed by the power that resolves second. So, a higher-level Interference power can suppress a lower-level Interference power, but a lower-level Interference power can never suppress a higher-level Interference power. If an Interference power tries to suppress a power that has already resolved, then the Interference power still increases its side's combat advantage, but it doesn't actually result in suppression.