Event Battle Rules
May 9, 2016 11:32:38 GMT -7
Post by Serpentarius on May 9, 2016 11:32:38 GMT -7
Rule Differences
- When an event battle starts, everyone can join it, even if they're already in the middle of a scheme. However, if you start or join a scheme after the beginning of an event battle, then you can't join the event battle until your part in that scheme is concluded.
- Event battles are an exception to the rule that you can only have one character in a battle at a time. Every character you play can fight in the event battle at once.
- You can join an event battle and immediately start fighting at any time, even if you missed the beginning.
- All power usage in event battles is handled in the thread, so you don't need to PM anything to the admins! Instead, specify your power and target in your post in the thread itself.
- The round deadline for event battles is set at 24 hours (rather than the 48 hours of regular battles). It's fine if you miss a few rounds, the battle will continue regardless. If you don't have time to write a full post, you can always post in the thread with just an action and it will still count.
- Each dragon has multiple components, and each component is statted up similarly to a super with its own powers and immunities. Aggression, Maneuver, and Interference powers should be targeted at a single chosen component (rather than at the dragon in general).
- The usual limitations on picking the same target for the same Interference power type multiple times in one encounter do not apply to event battles.
- Each component also has one or more weaknesses, which are essentially the opposite of an immunity. A power that hits a weakness gives 2x combat advantage (3x if the attacker is also a dragonslayer) and is treated as 3 levels higher (6 levels if the attacker is also a dragonslayer).
- Finally, each component has its own dragon multiplier, which is the number that its combat advantage increases are multiplied by. Suppressing components with higher dragon multipliers is more important, but components with higher dragon multipliers also often have higher-level powers backed up by the Overwhelming trait, so you should pick a target in line with your power level. This goes both ways, as higher-multiplier components will also tend to have most of the dragon's weaknesses.
- Standard openings can't be used during event battles, but hitting a component's weakness will often allow unique openings to be used.
- When the supers reach the specified amount of combat advantage, the battle moves to the next phase (or ends if that was the final phase of the battle). 24 hours pass between phases, during which any traits that take effect between battles may be used. Accumulation immunities are reset between phases, but other conditions persist unless removed.
- At the end of the battle, everyone who participated is given a set amount of Notoriety per round they submitted a command. There may be other effects depending on how well the battle went.
- Note that the following traits operate with reduced scope during event battles: Espionage, Inventive, Journalistic, Paramilitary.
Death Flags
- After an event battle thread has been posted, players can PM the admins to "set a death flag" for one or more of their characters. This only applies to that one event battle.
- A character whose death flag has been set can potentially be killed during the course of the event battle.
- Setting a death flag is a purely out-of-character action. A reckless hero who charges straight at every dragon doesn't need to have a death flag set, and a coward who runs away at the first opportunity can still have a death flag set. Choose whether or not to set a death flag based on whether you, the player, think that it would be interesting for the character to die.
- Whether a character with a set death flag dies will depend on how well the battle goes. By default, a character with a set death flag only dies while afflicted with a status effect, or when the enemy's combat advantage is higher than that of the supers. The later the phase of the battle, the more likely it is that characters will die under these conditions.
- When it has been determined that a character will die, the admins will contact the player to work out a suitable death scene together.
- A character who has died can finish any threads they're in, but can't usually join new threads.
- The death flag system can also be used to have other possible outcomes (like maiming or other trauma) depend on the outcome of the event battle. PM the admins if you want something else to happen to your character if the battle goes poorly.
- Whether a death flag has been set is private between the player and the admins. Players can talk about death flags, but they can also lie about them. Fight hard, because there's no telling whose lives depend on it!
Liquidation
- When a character dies, that character's accumulated Notoriety (including Notoriety that had been spent on Power Level), is liquidated as a package to the character's player.
- This package may be given to a new character (allowing that character to start at the dead character's power level and Notoriety) or given to an existing character (causing that character to have a sudden increase in power, perhaps as a result of developing superpowers, finding a new use for their existing powers, or simply deciding not to hold back anymore).
- When a character reaches a post milestone that allows the creation of an advanced start character, that character slot may be liquidated in lieu of actually making a character for it. Liquidating a character slot in this manner gives a package worth 1,400 Notoriety for a Power Level 30 character slot and 3,900 Notoriety for a Power Level 45 character slot.
- Bonus Notoriety gained in this way can never take a character to a higher total Notoriety than the highest-level character on the site. Any Notoriety that would take a character beyond that is lost.
- A single Notoriety package can only be granted to a single character all at once. It may not be divided between multiple characters, and it may not be divided and some saved for later.
- A character who dies in an event battle is still awarded the bonus Notoriety for the battle posthumously, which is factored into that character's Notoriety package.
- If a player wants to stop playing a character and liquidate her without her dying in an event battle, the admins should be contacted to work out the details.